New Lamborghini Temerario added to ‘Track Day’ class
Mods will be downloaded automatically when joining custom multiplayer lobbies
GT3, GT4 and LMDh physics tweaks.
Improved weather and rendering systems
A new update is available for Project Motor Racing, with developer Straight4 Studios adding more fixes and content to its beleaguered title.
Lamborghini Temerario
Lamborghini’s Temerario road car arrives in-gameas part of the game’s free V2.3 update, and features in an all-new category: Track Day (it’s perhaps reasonable to expect more additions to the category in future).
The Sant’Agata manufacturer’s four-wheel-drive Temerario ditches its sonorous V10 engine for a high-revving V8. Combined with three electric motors, the car produces over 900 bhp, so it’s a bit of a beast.
Its trick four-wheel-steering system has also made the jump to the virtual world, with PMR simulating its operation. Under 75 kph, the rear wheels can turn up to three degrees in the opposite direction to the fronts, tightening the car’s turning circle.
ModHub improvements
Players joining a custom lobby featuring mods previously had to install these manually via the game’s ModHub. However, from V2.3 onwards, missing mods will be identified and installed automatically when joining the server, offering a handy bit of labour-saving.
ModHub also includes a search function and offers multi-class support for career mode.
Physics updates
As ever, Straight4 has indicated that the GT3, GT4, and LMDh classes have received physics tweaks in the latest PMR update, with cold-temperature grip levels and on-the-limit feel rebalanced. This includes changes to their aerodynamics and pitch sensitivity.
Visual updates
Improved weather and rendering systems should deliver better environmental lighting and make it easier to pick out details at night.
Straight4 suggests that ‘changes made to tone-mapping have improved luminance mapping, contrast response and colour reproduction across the full dynamic range’ should offer more consistent visual fidelity no matter the weather or time of day, with a focus on improving transitions between day and night.
Telemetry
User Datagram Protocol (UDP) telemetry output has been added to the PlayStation 5 and Xbox Series X|S versions of the game.
In theory, this lets players connect PMR’s telemetry output to an external device on your home network, so you can display your driving data on a separate screen to help you analyse your performance.
UDP telemetry also lets displays on some steering wheel peripherals work correctly, and potential SimHub compatibility offers further data-display options.
The full changelog for PMR’s V2.3 update is listed below.
Project Motor Racing, Version 2.3 changelog
New car added along with multiple fixes and improvements.
This new update introduces a new car, plus some vehicle and handling refinements based on community feedback, along with multiple improvements to gameplay, the ModHub section and more.
What’s New
Version 2.3 primary focus is delivering further stability and improvements across multiple aspects of Project Motor Racing.
Highlighting this update is the addition of the Lamborghini Temerario to the base game, along with a new class.
Expanded support for the ModHub, including multi-class support for Career Mode mods, along with enabling UDP telemetry on consoles.
Multiple fixes have been implemented based on community feedback, along with further vehicle and handling refinements. Don’t worry, your previous custom setups still work.
Lamborghini Temerario
Lamborghini’s newest supercar comes to Project Motor Racing, complete with all its cutting-edge technology. At its heart is an all-new 4L twin-turbo V8 producing 789HP on its own and revving all the way to an extraordinary 10,000 RPM, backed up by three electric motors for around 907HP combined. All-wheel drive, hybrid punch, and raceengine revs in a road car. Pure Lamborghini energy.
In Project Motor Racing all its technical advances are simulated as accurately as possible. Its main party trick is the four-wheel steering. Constantly monitoring driver inputs and levels of grip, this system actively deploys phased steering when needed.
Below 75 km/h, the rear wheels steer up to 3.0° in the opposite direction to the fronts, effectively shortening the wheelbase for tighter rotation through hairpins and low-speed complexes.
With it also comes the Track Day class as part of the base game content.
Watch the Lamborghini Temerario launch trailer here.
Visuals and Weather
Significant improvements have been made to rendering and weather systems.
The environmental lighting model now simulates solar intensity, colour temperature and sky-driven illumination throughout the full diurnal cycle. Smoother temporal transitions and improved low-light exposure provide stable visibility from sunrise through night racing, while preserving a natural atmospheric response.
Meanwhile changes made to tone-mapping has improves luminance mapping, contrast response and colour reproduction across the full dynamic range. Trackside detail remains legible in high-intensity skies, specular reflections, shadowed areas and headlight illumination, producing a more consistent visual reference.
Keep reading for the full patch notes.
NEW VEHICLE
• Lamborghini Temerario
New Class
• Track Day
PHYSICS & HANDLING — CLASS SPECIFIC
GT3
• Further fine-tuned tyres
• Improved tyres feel and control over the limit
• Improved grip levels for cold tyres
• Improved directionality
• Improved aerodynamics
• Pitch sensitivity, and stability during high-speed cornering, lifting, and braking
GT4
• Further fine-tuned tyres
• Improved tyres feel and control over the limit
• Improved grip levels for cold tyres
• Improved directionality
• Improved aerodynamics
• Pitch sensitivity, and stability during high-speed cornering, lifting, and braking
• Fixed a tyre-wear overflow issue
• Updated differential flex
N-GT
• Updated gearbox flex and handling based on historical real-world data
LMDh
• Improved tyre heat generation
• Improved sensitivity under load
• Improved compound separation
• Improved aerodynamic drag in ride-height, pitch and yaw response
• Improved brake-duct behaviour to aerodynamic drag and tyre temperatures
• Improved stability under braking and rotation while cornering
PHYSICS & HANDLING — VEHICLE SPECIFIC
Aston Martin Valkyrie Hypercar
• Corrected default toe settings reduce wandering on straights
Ford Mustang GT3
• Updated engine Balance of Performance (BOP)
• Updated aerodynamics performance
Ford Mustang GT4
• Updated engine Balance of Performance (BOP)
Porsche 718 Cayman GT4 Clubsport
• Corrected default toe settings reduce wandering on straights
• Updated engine Balance of Performance (BOP)
Porsche 911 GT3 R (992)
• Updated engine Balance of Performance (BOP)
• Updated aerodynamics performance
ART – VEHICLES
• Updated damage and dirt textures for selected GT60 and GT70 vehicles included
in the GT Icons Pack DLC
• Added average fuel-per-lap data to the MoTeC displays
Aston Martin DBR9
• Corrected the cockpit mirror pivot for more accurate reflections
BMW M3 GTR (E46)
• Fixed dark spots that appeared on the windscreen while in cockpit view
Ford Mustang GT3
• Adjusted the front static rake to match real-world data more closely
Porsche 911 Carrera Cup (964)
• Updated damage textures
Gameplay
• Fixed an issue that could supply the vehicle with an incorrect amount of fuel
• Improved player pit-box assignment in multi-class sessions so a suitable box is selected from the player’s class
• Fixed an issue with Race Weekend results screen causing a crash upon selecting “Restart Weekend” option
• Allowed drivers to serve penalties by entering the pit box even when no service actions are selected
• Fixed incorrect orientation for some vehicles on the starting grid
• Improved pit-to-car engineer radio triggers
REPLAYS AND SPECTATING
• Added class positions to the spectator interface
• Corrected practice and qualifying time displays during replays
• Improved replay leaderboard sorting by using relative track position
• Matched animation speed to replay playback speed and stopped animations when playback is paused or at the end of the timeline
• Added replay diagnostics: a white icon indicates a missing vehicle, while a red icon indicates a missing track that prevents the replay from loading
• Allow switching between cars before all players have finished
HUD & UI
• Restored opponent class colour coding on the HUD mini-map
• Improved leaderboard slider positioning and sizing
• Added average fuel information to supported MoTeC displays
• Fixed the initial state of the Snap to Grid prompt when editing the HUD Layout screen
• Ensured Advanced Settings returns to the available options instead of empty space when closed
• Improved localisation and text overlaps for the Russian language
• Added a ready-up countdown to the Drive button before multiplayer disqualification
• Replaced the Factory Driver Challenges filter buttons and with a countdown for current events
• Improved LMDh MoTeC tyre-temperature colour coding for the updated 60–105°C operating window
• Reduced the update frequency of the tyre-information HUD widget for improved readability
• Updated starting-light logic so the lights remain visible when a jump-start penalty is issued
• Corrected brake-temperature HUD reporting for GT60, GT70, selected GTO vehicles, and Group 5
ModHub
• When joining a custom lobby with missing mods, ModHub now identifies all required items and offers them for installation
• Added search function
• Added installed, update, and download counts, with clearer indicators when an installed mod needs an update
• Ensured mod changes are updated when ModHub is opened outside the main
menu
CAREER MODE
• Fixed incorrect repair-cost information in the Career Mode garage after selling a damaged vehicle
• Added multi-class championship support, allowing events to use multiple vehicle classes
• Fixed an issue causing a soft-lock in specific cases that would prevent the purchase of vehicles and starting championship events
• Added a safe default price for vehicles without configured pricing to prevent Career Mode issues
• Fixed scrolling-text jitter and prevented the HUD appearing during the podium sequence in specific circumstances
• Added missing lighting to podium scenes in Career Mode during night races
AI OPPONENTS
• Improved the Nürburgring 24 Hours pit line and pit-exit merge to reduce abrupt AI movement and spins
• Improved AI aerodynamic handling and performance-envelope generation
• Corrected GT3 top speeds for mid- and rear-engine cars
• Updated GT3 AI pace and balance to match the latest player-vehicle changes
• Adjusted LMDh balance, increasing Acura pace and reducing Aston Martin Valkyrie pace
ART – ENVIRONMENT
São Paulo Autódromo
• Updated the collision mesh to prevent vehicles falling through the environment and being relocated
Michelin Raceway Road Atlanta
• Adjusted track limits and removed false flagging of Flying Advantage Zone
LIGHTING & RENDERING
• Significantly improved long-grass rendering on sloped terrain, particularly in areas that are partially or fully in shadow
• Introduced a new physically based tone mapping system, improving lighting accuracy, colour reproduction, and visual consistency across a wide range of lighting and weather conditions
• Greater dynamic range preservation throughout the scene
• Improved overall scene contrast and colour saturation
• Smoother highlights roll off, reducing clipping in bright skies, reflections, headlights, and specular highlights
• Improved preservation of shadow and midtone detail
• Reduced hue shifts and colour distortion in bright or highly saturated areas
• Improved handling of colours approaching the limits of the display gamut
VISUALS & WEATHER
• Added a more realistic sun brightness curve, improving overall scene illumination throughout daylight hours
• Improved lighting transitions between sunrise, daylight, and sunset
• Increased ambient illumination at night to improve player visibility
• Implemented more natural scene colour temperature transitions by deriving the
scene’s colour balance dynamically from the prevailing sky illumination
ONLINE
• Updated Factory Driver fastest lap posting to prevent cases where times weren’t recorded
• Fixed a blocking issue when changing vehicles in Endurance Hall mode
• Endurance Hall challenges now use the configured AI strength, with a default value of 80 when no setting is supplied
• Fixed a crash caused by colliding online with a vehicle that had not fully loaded
• Fixed an issue when transitioning from Qualifying to the Race session in a multiplayer event
• Fixed Issue causing vehicles in Multiplayer sessions to roll across the grid before the race had started
CONSOLES
• Fixed an issue on PlayStation 5 causing crashes when returning to the pits during Join in Progress in Custom Lobbies sessions
• Enabled UDP telemetry settings on console platforms
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