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Le Mans Ultimate patch fixes race-breaking pitstop bug

A new Le Mans Ultimate patch has addressed several bugs from the game's major V1.4 update, including a serious pitstop issue.

Le Mans Ultimate, Traxion, Daytona, Cadillac Hypercar

5 minute read

By Ross McGregor

  • LMU’s V1.4.1.0 patch released, addressing several key online issues
  • Major pitstop bug apparently fixed, with Daytona Special Event pushed back by a fortnight

The first significant patch for Le Mans Ultimate’s V1.4 update has been released, with Motorsport Games moving to address a serious pitstop bug.

Reportedly not an issue before V1.4, both AI and player-controlled cars could be blocked in their pit boxes by adjacent vehicles, requiring three, five or even seven-point turns to extricate themselves. The issue is even more apparent in a competitive online environment, where the problem has caused much consternation.

Not only this, but many users have also reported a litany of other online bugs, including pitstop and netcode issues, which have apparently led MSG to postpone the upcoming 8 Hours Daytona International Speedway Special Event by two weeks to the 25th of August.

The V1.4.1.0 patch has also adjusted several aspects of the game’s latest US Track Pass DLC circuits, Daytona and Laguna Seca, with the former’s GTE Balance of Performance heavily revised. Track limits and boundary issues have also been tweaked around Laguna Seca, with grip levels increased slightly on its dusty run-off areas.

The full changelog for LMU’s V1.4.1.0 patch is listed below.

Le Mans Ultimate V1.4.1.0 changelog

Game Updates

AI

  • Fixed AI reversing and crashing after serving pit stops
  • Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars

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Championships – Online

  • Fixed intent wreck protests not being unlimited for online championships.

Custom Liveries

  • Fixed team livery parsing error popping up intermittently

Driver Swaps – Engineer

  • Fixed engineer settings changes reverting back to default after 5 seconds.

Driver Swaps – Online

  • Fixed cars going briefly invisible when entering the watch screen in a team based event

Engine & Tech

  • Fixed a server crash causing issues with server stability

Gameplay

  • Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona

Graphics

  • Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car
  • Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event.

Hosted Servers

  • Fixed password still being required after using a lobby code
  • Input
  • Reverted gamepad steering sensitivity to be in the range of v1.3
  • Tweaked gamepad FFB to give feedback slightly earlier

Limited Tyre Rules

  • Fixed invalid tyre being displayed on MFD after getting a puncture
  • Fixed wet tyres showing in the standings at end of qualifying

Localisation

  • Fixed Chinese characters rendered in incorrect orientation on garage page for setups
  • Fixed Race Weekend event settings page text and highlight box clipping in Spanish
  • Various minor localisation updates

Netcode

  • Fixed a dedicated server crash

Protests

  • Fixed an option for session type being displayed when reporting a custom livery.

RaceControl

  • Fixed issues for some users being unable to login to Racecontrol
  • Fixed missing event leaderboards pagination causing very slow loading times
  • Fixed users being able to report a default livery as a custom livery.

Race Weekend

  • Fixed an “invalid type” error showing when clicking on race weekend when you are not a memeber of any teams
  • Added US on tour Race Weekend option

Replay

  • Fixed changing lap not changing to the start of the lap

User Interface

  • Fixed Daytona and Laguna track images being small on large online event cards
  • Fixed race results not being sorted in correct order
  • Fixed registration page not showing a countdown for when registrations open.
  • Fixed selected car class not being highlighted when viewing on the event overview page

Virtual Reality

  • Fixed driver labels not showing when running in VR with FSR upscaling.

Track Updates

Circuit de la Sarthe  

  • Fixed new ferris wheel disappearing in the evening
  • Fixed upside down spectators at Karting

Daytona  

  • Added missing flags outside horseshoe bend
  • Fixed a UV issue on timing tower on the back straight
  • Fixed missing car shadows on road verges and other decals
  • Fixed parked cars out of sync with parking lines
  • Fixed various sponsor boards moving as one rather than uniquely
  • General optimisation pass on generic props, reducing what is rendered when driving specifically.
  • Minor optimization to night-lighting
  • Minor revisions to AI line through bus stop
  • Revised T4 curb to reduce chances of extreme car behaviour

Imola  

  • Fixed missing collisions in garages inside the pit building extension
  • Minor foliage balance tweaks
  • Revised track limits at Variante Alta

Laguna Seca  

  • Added missing whiteline and fixed a terrain gap outside turn 6
  • Fixed collision walls allowing the player to get out of bounds at certain corners
  • Fixed false cut detections at Corkscrew when just still being on the white line
  • Fixed UVW error on green runoff at last turn
  • Increased grip levels on run off dirt
  • Missing car shadows on verges
  • Optimised particle count from running on track side dirt
  • Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew

Car Updates

  • Adjustments to GTE package, setups & BOP at Daytona to increase performance
  • BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP

Duqueine D09 LMP3  

  • Slightly increased aero drag
  • Updated CDA Laguna Seca setup

Ginetta G61-LT-P325-Evo LMP3  

  • Updated CDA Laguna Seca setup

Mercedes AMG LMGT3  

  • Updated CDA Le Mans setup

Oreca 07 LMP2  

  • Updated Daytona default setup (lower wing)

Oreca 07 LMP2+ (ELMS Spec)  

  • Updated Daytona default setup (lower wing)

Porsche 992 S Safety Car  

  • Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start

Vanwall Vandervell 680  

  • Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm

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