Traxion’s John Munro is livestreaming on our YouTube channel the 0.5 update for Assetto Corsa EVO.
Seven new cars, two new tracks, free camera, penalty system and the removal of ‘career’ are the main talking points. John will be testing each car to analyse their authenticity, plus see if fundamental elements have taken a step forward.
The full patch notes for the PC early access update are below.
Assetto Corsa Evo v0.5 patch notes
Content:
- Audi Sport quattro
- BMW M2 Coupe (G87) – 2 variants
- Caterham 485 CSR – 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) – 2 variants
- Toyota AE86 Sprinter Trueno – 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard – 4 layouts
- Watkins Glen – 4 layouts
Gameplay/MP:
- removed game mode selector page on game startup, it now directly loads into Open Mode – Career mode has been disabled
- previous Career mode purchased cars should now show up under “My Cars” in Open Mode
- gain-based track cut logic:
- when cutting, there’s a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
- fixed crash when restarting certain special events
- next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility
- in place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
- fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
- fix for ability to start and finish timed lap in session overtime
- fixed a bug in AI fuel estimation
- added possibility to deviate from the global track limit rules on a per corner basis
- the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)

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