It’s been a while since I last sampled Assetto Corsa EVO in virtual reality, but I can say for certain that it’s in a better state than it was in its first public build all the way back in January 2025 (!).
For V0.8, Kunos has introduced a foveated rendering option that reduces the clarity of the surrounding VR image while maintaining the fidelity of the area of the screen that players actually focus on. This seems to have upped both frame rates and stability.
There’s a new pixel density option to try, with settings from 50% to 150%, offering players greater resolution tunability. Generally, lower numbers equal better performance at the expense of sludgier-looking graphics, and vice versa.

VR graphics settings are now distinct from ‘normal’ in-game graphics settings and are saved to different locations, with a few more nuanced tweaks outlined in the changelog at the bottom of this article.
The kicker here is that the in-headset experience of AC EVO is much smoother than before, but there’s still a sense that Kunos could further improve its usability.
For example, in the controls settings menu, perhaps the most important sim racing VR function of all (i.e., centering your view) is marked simply as ‘Reset View’ in the ‘Camera’ sub-menu.




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