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Automobilista 2 V1.3.4.0 adds the remaining content for Racin’ USA pt2 DLC

The latest patch for Automobilista 2 launched on Monday (7th March 2022) and with it came the final piece of the Racin’ USA pt2 DLC pack that released in part back in December 2021. These final pieces include two new cars for the F-USA Gen1 class, namely the Reynard 95i and Lola T95/00. These two…Continue reading “Automobilista 2 V1.3.4.0 adds the remaining content for Racin’ USA pt2 DLC”»

Automobilista 2 V1.3.4.0 adds the remaining content for Racin' USA pt2 DLC

The latest patch for Automobilista 2 launched on Monday (7th March 2022) and with it came the final piece of the Racin’ USA pt2 DLC pack that released in part back in December 2021.

These final pieces include two new cars for the F-USA Gen1 class, namely the Reynard 95i and Lola T95/00. These two cars were the face of the mid-nineties in American open-wheel racing, just around the time of the infamous CART / IndyCar split.

On top of the new content, a ton of fixes have been included in the patch. For those who have the Racin’ USA pt2 DLC and own Road America, there was a laundry list of fixes and changes to that venue. Also, many other tracks were treated to some virtual TLC.

Physics, and select cars received updates, and some other general fixes for the UI, HUD, Audio, and Force Feedback were also included. Check out the full changelog below, directly from Reiza Studios. Let us know your thoughts on the latest developments in the comments below.

AUTOMOBILISTA 2 V1.3.3.1 -> V1.3.4.0 CHANGELOG

CONTENT

  • Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC)

GENERAL

  • Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options
  • Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting
  • Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts

UI & HUD

  • Added optional ‘Cycle ICM’ control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported)
  • Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning.
  • Fixed incorrect element order on Edit HUD page causing overlap on some inputs
  • Altered ‘DRIVE LAYOUT’ label colour from white to Greyto match all other labels on this UI load screen
  • Fixed drive layout for Puma P052 in vehicle selection info

FORCE FEEDBACK

  • Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts
  • Fixed FFB rattle under braking in all F-Retro cars
  • Caterham (all models): slight reduction of Mz influence in FFB signal

PHYSICS

  • Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM
  • Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega
  • Added engine support for thermostatic water cooling
  • Increased ABS update frequency
  • Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo
  • Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations
  • Improved F-Classic G3M1 and M2 sequential shift reliability
  • Mclaren MP4-1C: Fixed gearbox error
  • Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80%
  • Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4
  • Copa Classic and Hot Cars
  • Super V8: Fixed error in hard tires causing a physics crash
  • Updated default setups for F-USA (all gens), F-Classic G1, F309, F301, Porsche RSR, Corvette C3-R, F-Vintages (both gens), MCR2000 (setup reset recommended)
  • Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR

AI

  • Adjusted AI fast line at Goiania & Road America

AUDIO

  • Adjusted engine starter timing for F-USA (all gens), Kart GX390
  • :F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume
  • Revised F-Classic Turbo sounds

TRACKS

Road America:

  • Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400′ brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass

OTHER TRACKS:

  • Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers.
  • Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards
  • Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings
  • Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass
  • Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes
  • Watkins Glen: Added two missing trackside buildings
  • Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff)
  • Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building
  • Jerez: Minor LOD fixes
  • Nurburgring: Enabled score towers; Fixed some static object alignments
  • Montreal Historic: Fixed winter gravel LOD issue
  • Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents
  • Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud
  • Curitiba Outer: Minor trackside camera adjustments

VEHICLES

  • Copa Truck: Added driver animations for all models
  • F-Classic: Revised driver animations (all models)
  • Caterhams: Revised driver animations (all models)
  • VW Polo GTS: Fixed damage models
  • ARC Camaro: Fixed oil temp needle
  • Caterham 620R: Fixed oil temp needle
  • F-Retro G3: Fixed missing backfire flame animation
  • Lancer Cup: Added 6 new liveries to Lancer RS model
  • F-USA: Fixed livery override bug; fixed all black wheel rims
  • F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions)
  • GT3: Added two new liveries for McLaren 720S GT3
  • Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R
  • Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class

Images thanks to Reiza Studios