How iRacing’s new Atlanta configuration races like a condensed Daytona

Justin Melillo
The latest patch from iRacing (2022S3P2) added the new configuration of Atlanta Motor Speedway to the service alongside other fixes and updates.
2022 iRacing Season 3 Patch 2 adds new Atlanta configuration to existing track

As we reported on over the past week, the new configuration for Atlanta Motor Speedway is finally available on iRacing as of Friday morning (1st July 2022).

It was unknown how the track would come to the service exactly, whether it would be a new track to purchase, or if it would replace the existing version.

As it turns out, it was neither of those. If you already own Atlanta Motor Speedway, the default oval has been updated to the 2022 specifications. The model that was scanned and built in 2008 has been named as such, and is an option to choose on the dropdown menu when selecting a track.

Some of the other configurations, like the Road Course and Legends Oval, have also been updated to read as the 2008 versions. The new 2022 versions of those two were not released on Friday, but I would expect those both to come at a later date.

One thing that might bother some people is that this new track doesn’t have the ability to race at night in cars that don’t have headlights.

The lights around the track are just for show, as just like the previous build, they do not turn on.

It was rumored that there might be a track cut penalty for racing below the red and white striped line, but that also isn’t included, despite the rule being enforced in NASCAR.

Besides the Atlanta update, which I’ll get into next, there were a few more details included in Friday’s patch.

The New Damage Model was both updated to include engine damages once again, plus other damage-related items listed below. Speaking of NDM, a slew of dirt cars, such as the Sprint Car, Late Model and Modified, were all updated to have the NDM features.

NEW ATLANTA = “DAYTONA IN A CAN”

In two early morning sessions on Friday, some of the iRacing faithful were chomping at the bit to get to try out the new configuration. I set up two servers and hosted fields of 40 cars in the NASCAR NEXT Gen. One of my contacts at iRacing had a great saying for this track – “Daytona in a can”. It races like Daytona, Talladega or iRacing Superspeedway would if you just condensed them. Brilliant.

While I was hosting my races, there were other sessions that went up in hosted with different cars around the service, including other NASCAR-type vehicles and I think I even saw one with the IndyCar Dallara IR-18.

In our races, hosting the NEXT Gen cars that will take to the 28 degree banking in two weekends, it was a fun time but very chaotic. In the first race, we ran with iRacing cautions enabled, but could never get more than two laps straight under green flag conditions. For the second race, cautions were set to Admin-only to allow more green flag racing, even if wrecks occurred.

There were some great battles towards the front, with about 15 or so cars in the pack, but just about every other lap had some sort of incident among the rest of the field. We re-stacked the field a few more times before the end of the race, but every time, it always resulted in carnage.

Like the real-world event back in March, it definitely felt like a condensed or concentrated pack of cars. With the racing surface less wide than the previous configuration, and the track shorter than the other superspeedway-type courses, it definitely invited the chaos alongside the novelty of this type of racing.

At the old Atlanta, it mattered about saving tires and backing up the corner. Those days are over now, as at the new venue, you’ll be experiencing Daytona or Talladega with the possibility of more carnage. Still, that’s the type of racing I prefer, so I’m not complaining in the slightest. Old Atlanta is still there if you want it, but the new Atlanta is here, and it’s here to stay.

***

Further fixes and updated are listed underneath in the patch notes. Did you happen to get the new Atlanta today? Do you prefer the NDM on the dirt cars now? What do you hope drops in the next update? Let us know in the comments below!

2022 IRACING SEASON 3 PATCH 2 NOTES

SIMULATION:

Race Control

  • Fixed an exploit that could allow drivers to subvert the race control requirement to use multiple dry tire compounds during the race when it was enabled. This exploit included towing your car during the pacing lap and changing tire compounds while waiting for the green.

New Damage Model

  • Fixed an issue where engine damage due to collisions was inadvertently disabled with the 2022 Season 3 Release. Engines now receive damage from collisions once again, so drive safely!
  • Adjusted the manner in which suspension damage is repaired, particularly if the suspension was bent or twisted.
  • – – The repaired state should be more realistic, leaving some bend or twist in the suspension while still improving it.
  • The friction coefficient for concrete walls has been increased slightly to make wallriding less advantageous.
  • Fixed some inconsistencies with how an opponent car or car part would signal the player car that it was having an impact moment.

Graphics

  • If compute shaders are disabled, do not instantiate the AMD FSR post-processing effects.
  • Fixed a critical issue where recentering VR using the recenter HMD control, without VR active could crash the Simulator.
  • Also fixed an issue with AMD FSR with multiple monitors while having SMAA enabled in cockpit view.
  • Fixed an issue with AMD FSR with fullscreen mode.
  • Fixed an issue where the VR mirror window would not resize correctly when AMD FSR modes were active.

Cars

  • Dashboard gauge bloom parameters have been updated to the latest parameters. This update affects all stockcars and trucks.

Environment

  • Fixed an issue with the lightmaps for ambulance sirens.

CARS:

<Car Class> NASCAR Classic 1987 Cars

  • iRacing setups have been updated.

<Car Class> NASCAR Cup Series Cars

  • iRacing setups have been updated.

<Car Class> NASCAR Next Gen Cars

  • Some vehicle damage visual effects have been updated.
  • iRacing setups have been updated.

<Car Class> NASCAR Camping World Truck Series Trucks

  • iRacing setups have been updated.

<Car Class> NASCAR Xfinity Cars

  • iRacing setups have been updated.

<Car Class> [Legacy] NASCAR Cup Cars

  • iRacing setups have been updated.

<Car Class> [Legacy] NASCAR Xfinity Cars

  • iRacing setups have been updated.

ARCA Menards Chevrolet Impala

  • iRacing setups have been updated.

Chevrolet Corvette C6.R GT1

  • For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Chevrolet Corvette C8.R GTE

  • Fixed an issue in the iRacing UI where some fixed paint schemes would appear extra dark.

Dallara F3

  • For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Dallara IR18

  • The sounds used for backfire effects have been updated.
  • iRacing setups have been updated.

Dallara iR-01

  • For the New Damage Model, wheel repair properties have been updated:
  • – – Fully broken wheels may no longer be replaced.
  • – – Repair time for bent wheels has been increased.
  • – – The total amount of wheel repair that may occur has been increased.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Dirt Late Model

  • (Pro & Super) – Idle speed and engine start sounds have been improved.

Dirt Sprint Car

Dirt Sprint Car Non-Winged

Dirt UMP Modified

  • iRacing setups have been updated.

Formula Renault 2.0

  • For the New Damage Model, suspension repair values have been adjusted.
  • – – The repair limits have been increased to allow the extra needed repairs to be completed.
  • – – The repair time has been increased to make suspension repairs take a more reasonable amount of time.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Formula Vee

  • For the New Damage Model, wheel repair properties have been updated:
  • – – Fully broken wheels may no longer be replaced.
  • – – Repair time for bent wheels has been increased.
  • – – The total amount of wheel repair that may occur has been increased.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Indy Pro 2000 PM-18

  • For the New Damage Model, suspension repair values have been adjusted.
  • – – The repair limits have been increased to allow the extra needed repairs to be completed.
  • – – The repair time has been increased to make suspension repairs take a more reasonable amount of time.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

iRacing Formula iR-04

  • For the New Damage Model, suspension repair values have been adjusted.
  • – – The repair limits have been increased to allow the extra needed repairs to be completed.
  • – – The repair time has been increased to make suspension repairs take a more reasonable amount of time.
  • – – The black flag threshold has been lowered so that the car will not be released from pit lane in a dangerous state.

Porsche 718 Cayman GT4 Clubsport MR

  • Headlight flares now move properly with the headlights after they have taken damage.

Porsche 911 R GT3

  • Aerodynamic balance has been moved rearward for improved high-speed stability.
  • iRacing setups have been updated.

Radical SR10

  • Aerodynamic penalties for the Old Damage Model have been updated to prevent the car from excessively lifting off the ground when it has front-end damage.
  • For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Silver Crown

  • iRacing setups have been updated.

Skip Barber Formula 2000

  • For the New Damage Model, wheel repair properties have been updated:
  • – – Fully broken wheels may no longer be replaced.
  • – – Repair time for bent wheels has been increased.
  • – – The total amount of wheel repair that may occur has been increased.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

USF 2000

  • For the New Damage Model, suspension repair values have been adjusted.
  • – – The repair limits have been increased to allow the extra needed repairs to be completed.
  • – – The repair time has been increased to make suspension repairs take a more reasonable amount of time.
  • – – The black flag threshold which prevents cars being released in a dangerous state has been reduced.

[Legacy] NASCAR Cup Chevrolet Impala COT – 2009

  • iRacing setups have been updated.

[Legacy] NASCAR Nationwide Chevrolet Impala – 2012

  • Fixed an issue with left-rear shocks.
  • iRacing setups have been updated.

[Legacy] NASCAR Truck Chevrolet Silverado – 2008

  • iRacing setups have been updated.

TRACKS:

Atlanta Motor Speedway

  • NEW TRACK CONFIGURATION!
  • – – Atlanta Motor Speedway – Oval has been updated to utilize the 2022 track surface scan data and new banking profile!
  • – – To accommodate this change, the original Oval has been appended with its original laser scan year, “2008”. Also, the Road Course and Legends Oval were appended with 2008 to match.
  • – – All customers who already own Atlanta Motor Speedway have immediate access to this new track configuration.
  • Purchase Atlanta Motor Speedway from the iRacing Store here:
  • – – https://members.iracing.com/membersite/member/TrackDetail.do?trkid=447

Autódromo José Carlos Pace

  • Fixed an issue with bumps on the pit wall’s tire-wraps.

Daytona International Speedway

  • Terrain texture colors have been updated.
  • (Road Course) – Fixed an issue where the mixed camera set was getting stuck in a cockpit camera.

Fuji International Speedway

  • For Race Control, all grass-crete and green-painted pavement has been set to trigger a 1x when all four tires are touching.
  • Gaintime checkpoints for the final corners have been updated to prevent going wide during Qualifying.
  • (No Chicane) – Fixed an issue with the track surface bumps on the chicane bypass.
  • Collision has been added to the pit wall railing.
  • Pit road camera has been updated.
  • Ambient environment sounds have been added to this track.

Lanier National Speedway

  • (Dirt) – Fixed an issue where cars in pit stalls were collidable at this track configuration.

Port Royal Speedway

  • The tire stack at the pit entrance has had both its collision parameters and visibility settings updated. It’s ready for action!
  • Ambient environment sounds have been added to this track.
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